Its normal movement is fairly slow, but its special ability, a spinning maneuver that sucks in nearby organisms, allows it to build up momentum. The second playable creature is round and jellyfish like. It can increase its length, and can also develop wing-like appendages on its sides by eating certain organisms. The first playable creature is snake like in appearance, growing longer as it consume more organisms. First Creature - 'Snake' The first creature in flOw There are 5 playable creatures in the main version of flOw, and an extra playable creature in the add-on pack.
Engaging hostile creatures is never explicitly mandatory for progressing to the next level, but survival at the deeper, more difficult levels, is greatly aided by having previously advanced your creature by eating enough organisms to make it evolve. At each level of depth, there are different organisms, some of which can be hostile. The player can move 'up' or 'down,' in terms of depth, by eating special blue or red organisms respectively. Structure (PS3 version)įlOw is loosely based around the idea of levels, but the implementation is quite far from the norm.
The PC version features two playable creatures, these creatures, the 'snake' and the 'jellyfish' are also the first two playable creatures in the PS3 version (see below). The basic goal is to get to the end of the campaign with all of the creatures, and eventually getting to the credits screen, thus beating the game of flOw. Also eating creatures or cells will help your creature grow, but either creatures bigger than you can also eat cells growing off your creature. You can go through the campaign with or without eating any other cells, which will make your creature remain the same size and be more vulnerable. Throughout the game, you will take part in six different campaigns, and use your creature to go through portals to advance through different layers in the campaign. You control these cellular lifeforms and eat other cells floating around the screen to make your creature grow. GameplayįlOw is a game in which uses the sixaxis function of the DualShock 3 controller.
On October 10, 2009, a trophy patch was implemented. The PlayStation 3 version of flOw is largely the same as the flash version, but it expands the scope of the gameplay by offering more playable creatures and SIXAXIS motion control. The creatures also have special abilities controlled by the left mouse button. The basic mechanic of the game is to 'eat' other organisms that inhabit the environment, which causes the player's creature to grow or evolve. FlOw started out as a free flash game available online in which the player takes control of an aquatic, worm-like creature, which is controlled via the mouse.